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bvh: sink for ray traced geometry

a bvh (bounding volume hierarchy) is in acceleration structure for ray tracing. this sink here will append the triangle data that is handed in to a global ray tracing bvh by constructing a bottom level acceleration structure which will be combined globally with all other bvh modules you might have on a graph. input might come from a waveform obj file via the i-obj module.

note that it is not necessary to include an edge from here to any ray tracing nodes.

TODO:

connectors

November 2024