this module uses the glsl shaders from Bleuje's github under: Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
this is based on a simulation detailed in the paper Characteristics of Pattern Formation and Evolution in Approximations of Physarum Transport Networks, Jeff Jones, Artificial Life 16: 127–153 (2010)
and also there is a nice video explaining the context, by Sebastian Lague
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the parameter space point index for the backgroundcursor
the parameter space point index for the cursor areacolour
which colour scheme to usewave
interactive simulation allows to fire waves through the particle systemoutput
the rendered image based on coloured particle locations