this module uses the glsl shaders from Bleuje's github under: Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
this is based on a simulation detailed in the paper Characteristics of Pattern Formation and Evolution in Approximations of Physarum Transport Networks, Jeff Jones, Artificial Life 16: 127–153 (2010)
and also there is a nice video explaining the context, by Sebastian Lague

it is also possible to connect a mask channel for
interesting effects:

back the parameter space point index for the backgroundcursor the parameter space point index for the cursor areacolour which colour scheme to usewave interactive simulation allows to fire waves through the particle systemoutput the rendered image based on coloured particle locationsmask optional: input a grey scale image to modulate the pheromone trails