sigma
this controls the center region of the tonality, i.e. it determines what are mid tones
and what are extremal values. increasing sigma will make more pixels be considered as mid tones.
this can be useful if you mainly care about contrast in the image. it will make the clarity
slider more powerful. decreasing sigma
will remove from the area where clarity
has a big effect
and instead consider a larger range of pixels as shadows or highlights, giving more power
to the corresponding sliders.shadows
this setting is used to control the shadows of the image. pulling shadows to 0 means
shadows will disappear. increasing the shadow value will pull more pixels into the shadows.hilights
this is similar but for highlights. use it to control the sharpness of your
speculars.clarity
this controls the amount of local contrast. it can also be used to smooth the image
if you dial in a negative number.this employs local laplacian pyramids, with a few extra tweaks for improved quality, and in a glsl implementation for speed.
it works on the luminance channel only (Y channel of XYZ), and reconstructs colours later by applying the method of Mantiuk 2009.