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quakespasm

this input node cannibalises quakespasm to read quake input geometry and textures. the data is sent to vulkan ray tracing kernels. you can try vkdt examples/quake.cfg to test it. requires a bluenoise input texture, see below. also it assumes that you have the original game data installed in /usr/share/games/quake/. this module is optional, you need to have compiled with VKDT_USE_QUAKE=1, see config.mk.defaults.

connectors

parameters

February 2023