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how to find things if you know darktable

in general vkdt uses a linear rec2020 encoding for the intermediate colour buffers, and there is pretty much no Lab code at all (except to compute delta E for display/loss). so it's really up to the user what will be scene-referred, by default most of the modules are (but you can of course put your display transform wherever you want).

i'm skipping input/output modules because dt doesn't work this way (dt's input/output is more coupled to the core than to the processing pipeline).

there are also various other things like histograms/waveforms/displays/colour pickers/noise profiling/gamut checking which are implemented as modules in vkdt and thus don't have a direct counterpart in dt as a module.

there's an obvious difference for drawn masks (via brush strokes/pentablet in vkdt and via parametric shapes or conditional blending in dt).

dt's snapshots probably correspond most closely to the ab module, which compares two options in a single active graph.

and of course dt has none of the 3d rendering/movie/animation/keyframing functionality. about the rest:

approximate correspondence to darktable modules

darktable module vkdt module note
chromatic aberrations ca different tech
demosaic demosaic different tech, works transparently for xtrans/bayer
highlight reconstruction hilite uses inpainting by default
color lookup table colour uses same rbf code
color calibration colour use cc24 presets+colour pickers
input color profile colour can ingest DCP profiles or spectral response curves (not icc)
white balance colour DCP dual wb, finetune via rgb sliders
exposure colour, exposure
monochrome colour set saturation to zero, map colours before using rbf
color balance rgb colour, mask,blend
crop crop
rotate and perspective crop
sharpen deconv, eq, contrast none of them is a direct match
denoise (profiled) denoise wavelet part and noise profile application are similar (noise profiles not compatible since they are applied pre-blackpoint subtraction in vkdt)
lens correction lens simpler model that also fits fisheye and anamorphic, no lensfun
contrast equalizer eq overall similar wavelet approach but with different edge protection measures
diffuse or sharpen deconv,eq for the sharpen part, only isotropic diffusion for the blurring part
sigmoid filmcurv using jandren's idea of applying the point process CDF, using pretty much unchanged dt UCS code by aurelien
graduated density grad
local contrast llap straight adaptation of the same local laplacian pyramid code (but in rgb, not Lab)
shadows and highlights llap same functionality, disjoint tech
vignetting vignette smoother falloff, dt's version has a discontinuity
tone equalizer zones uses same core tech (guided filter/luminance quantisation)
negadoctor negative same formula but the post grading is in colour and grade
framing frame
retouch wavelet, inpaint
space invaders quake
September 2024